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AOR / Guides / Alien Invasion / Tradeskill Guides / General Crafting / Sector 10 Tradeskills Guide

Sector 10 Tradeskills Guide

Got some new stuff from Sector 10? Here's how to make it work right.

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Sector 10 Tradeskills


Nearly all processes here take 450 Mechanical Engineering.

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Perfected Alien Tank Armor




Alien Material Conversion kit is a tool that can be reused



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Applying Processed Alien Armor Materials to any Alien Tank Armor make it NODROP,Make sure to do this part on the proper toon
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Please note that adding the Processed Alien Armor Materials to any of the stages of Alien Tank Armor will require 450 in ME


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Nanomage Alien Tank Armor




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Alien Utils








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Alien Augmentation Device







Please note that this final step also requires 450 in EE



Last updated on 05.25.2025 by Cariadast - Information gathered by Ayra - Thanks to Siegie for the correction on NM Tank - Thanks to Bellefort for noting the Electrical Engineering requirement

[Source: AO-Universe]